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 Hardware Details of Next-Generation Xbox Leaked - console
(hx) 12:40 PM EST - Jan,25 2013
VGLeaks claims to have leaked the first 'real' next-gen Xbox specifications and details of the system overview with the general components and some technical details about them.  The processor has x64 architecture and eight cores running at 1.6 GHz. Each of those CPU threads has its own 32 kB L1 instruction cache and 32 kB L1 data cache. Each module of the four CPU cores has its own 2 MB L2 cache giving the processor a total of 4 MB of L2 cache. VGLeaks also reports that each core has one fully independent hardware thread and doesn't share execution resources. Each hardware thread is also reportedly able to issue two instructions per clock cycle. The next-generation Xbox GPU is reportedly a custom D3D 11.1 class unit running at 800 MHz with 12 shader cores and 768 total threads. The machine is also paired with a 6x Blu-ray drive, gigabit Ethernet, Wi-Fi, Wi-Fi Direct, and various hardware accelerators for image, video, and audio codecs.
CPU:
    x64 Architecture
    8 CPU cores running at 1.6 gigahertz (GHz)
    each CPU thread has its own 32 KB L1 instruction cache and 32 KB L1 data cache
    each module of four CPU cores has a 2 MB L2 cache resulting in a total of 4 MB of L2 cache
    each core has one fully independent hardware thread with no shared execution resources
    each hardware thread can issue two instructions per clock

GPU:
    custom D3D11.1 class 800-MHz graphics processor
    12 shader cores providing a total of 768 threads
    each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle
    at peak performance, the GPU can effectively issue 1.2 trillion floating-point operations per second
    High-fidelity Natural User Interface (NUI) sensor is always present

Storage and Memory:
    8 gigabyte (GB) of RAM DDR3 (68 GB/s)
    32 MB of fast embedded SRAM (ESRAM) (102 GB/s)
    from the GPUs perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec.
    Hard drive is always present
    50 GB 6x Blu-ray Disc drive

Networking:

    Gigabit Ethernet
    Wi-Fi and Wi-Fi Direct

Hardware Accelerators:

    Move engines
    Image, video, and audio codecs
    Kinect multichannel echo cancellation (MEC) hardware
    Cryptography engines for encryption and decryption, and hashing

last 10 comments:
Thudo(12:03 AM EST - Jan,27 2013 )
If true doesn't sound so bad.. they had to keep it decent as price-point was critical < $400 as it cannot remotely be h/w that is like modern workstations. ;) I would have gone to 32Gb like the WiiU Deluxe but no biggie.. again, price restrictions and to keep a little pace with the h/w.

Baconnaise(12:41 PM EST - Jan,30 2013 )
I don't see why they can't just release updated hardware and keep trucking with the way things are now. MS has been on the legacy support train for decades.

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