Gameguru Mania Updated:04:13 PM EDT May,26


POPULAR CHAT TOPIC
New map released for Unreal
SpellForce 3 is coming to th
DOOM fan tries to recreate a
Weekend game, movie, hardwar
TechNews - Will you be upgra
Animal Fighters - 3D animal
Halo 5: Guardians Edition fo
The Technomancer - Companion
Google I/O 2016 - Keynote
Dishonored 2 screenshots
Dark Souls 3 - First-person
DOOM Single-Player 4K Screen
AMD Radeon Software Crimson
The Witcher 3 - Blood and Wi
Claycat's DOOM
Weekend game, movie, hardwar
Doom running on Nvidia GeFo
Nvidia GeForce GTX 1080 anno
Battlefield 1 officially ann
DOOM - Official PC Requireme
Windows 10 Updates Ruin Ever
Teens React To The Original


Please e-mail us if you have news.

(c) 1997-2016 Gameguru Mania
Privacy Policy statement

our friends:

ChameleonJohn - Promo Codes & Deals
SEARCH GAME:   Windows 10 Tools    CD/DVD tools    GOG.com
 DUST 514 - Developer Diary: Weapons - preview
(hx) 04:12 PM EST - Dec,15 2012
Producer Thomas Farrer breaks down weapon categories and customization in this dev diary for DUST 514:

last 10 comments:
NyaR(06:25 PM EST - Dec,15 2012 )
Whenever I hear devs praise the different customizations of their game it makes me thing the gameplay will be shit and based around micro transactions

Stumpus(09:29 AM EST - Dec,18 2012 )
Just reminds me of Unreal tournament. There's no originality, everyone follows the same tried and trusted routes re weapons, everyone rips off everyone else's. I just prefer good old kinetic weapons in games, something that chews up the scenery is a good friend :wink: do you ever see a laser in real life hitting something and taking ages to go through it? That aint a laser then.

All comments
 Add your comment (free registration required)