Producer Thomas Farrer breaks down weapon categories and customization in this dev diary for DUST 514:
last 10 comments:
(06:25 PM EST - Dec,15 2012 )
Whenever I hear devs praise the different customizations of their game it makes me thing the gameplay will be shit and based around micro transactions
(09:29 AM EST - Dec,18 2012 )
Just reminds me of Unreal tournament. There's no originality, everyone follows the same tried and trusted routes re weapons, everyone rips off everyone else's. I just prefer good old kinetic weapons in games, something that chews up the scenery is a good friend :wink: do you ever see a laser in real life hitting something and taking ages to go through it? That aint a laser then.