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 Baldur's Gate: Enhanced Edition patch #1 - patch
(hx) 05:43 PM EST - Dec,14 2012
Overhaul Games has released the first patch for the enhanced edition of Baldur's Gate. According to its changelog, this patch will update the game's version to v1.0.2011 and adds a new movie for resting in dungeon and inn, brings various tweaks to the game's UI screens, fixes a number of crashes and fixes various bugs.
Crash Fixes:
* Fixed crash when changing areas
* Fixed crash when clicking outside of the map

Features:
* New movie for resting in dungeon and inn
* Adjusted introduction video due to customer feedback and Coriander's threats of violence (You may have thought that complaining about the Nietzsche quote was pointless)
* Various UI screens touched up

Bug Fixes:
* Thieves and bards XP cap has been modified
* Monks and clerics XP cap has been modified (Black Pits)
* Quest/Journal log fixes
* Damage Modifier display has been retooled
* Taerom no longer drops Ankheg Shells
* Fixed issues with Dorn's dialogue and alignment
* Fixed issues with Neera's dialogue
* Neera's encounter with Edwin has been touched up
* Minsc joining issues have been resolved
* Switching to default soundset works
* Quasit Familiar can now cast blur
* Trolls in Cloud Peaks now give XP
* Kryll's skeletons now give XP
* Wild Surge text has been corrected
* Auto-save date and time error resolved
* Delainy/Durlyle flower quest has been fixed
* Some items now show the proper ground icons
* Silke responds correctly to player's actions
* Red Sheaf Inn displays the proper rumors
* Gnoll duel works correctly
* Summoning Flame Blades no longer causes a penalty
* Killing Dorn before his encounter has been fixed
* The Great Gazib will no longer spawn more than one orge
* Algernon and Nimbul's dialogue issues fixed
* Reevor's quest can always be completed
* Jospeh's Ring quest is now completable
* Certain area lightmaps have been updated
* No reputation loss when fighting certain characters
* Detect Evil's description has been corrected
* Creatures decreased in South Beregost Road's cave
* Tutorial items no longer sellable when exported to main game
* Shandalar's Cloak no longer equip-able by monks
* Certain quest items can no longer be pick-pocketed
* Interaction with Shaella has been improved
* Phlydia speaks the proper lines after her quest
* Marl will approach player even after resting
* Coran takes player's NPC Reaction into account and join level modified
* Cursed Ring of Slight Monsterism now changes character's appearance to zombie
* Nadarin's quest now pays the corrects amount of gold

last 10 comments:
Csimbi(11:02 PM EST - Dec,14 2012 )
One would think they can get a game right that was tested for 10 or so years.
I guess we are looking at another decade of bug fixes...

sikapossu(02:33 AM EST - Dec,15 2012 )
this latest was patch 5 not patch 1

Csimbi(02:38 AM EST - Dec,15 2012 )
Even worse ;-)
Is it good?

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