Gameguru Mania Updated:05:12 PM EDT Jun,24


POPULAR CHAT TOPIC
Grass Max is available on St
Umbrella Corps is now availa
PAC-MAN 256 is now available
CoD Modern Warfare - Remaste
Unity Adam demo - the full f
Space Run Galaxy - Launch Tr
Battlefield One 44 Minutes O
Mafia III E3 2016 Screenshot
Mass Effect: Andromeda E3 Vi
Over 30 Full Games Launching
Dishonored 2 Trailer
Skyrim Special Edition Annou
TechNews - GTX 1070 is faste
Battlefield 1 Teaser Trailer
NVIDIA Giving Away $100K In
The King of Fighters XIV: Te
Watch_Dogs 2 is coming on No
Deus Ex: Mankind Divided Gam
Here are all of Ubisoft's do
TechNews - Galaxy Note 6 Fea
AMD Radeon RX480 officially
Microsoft drops Xbox One pri


Please e-mail us if you have news.

(c) 1997-2016 Gameguru Mania
Privacy Policy statement

our friends:

ChameleonJohn - Promo Codes & Deals
SEARCH GAME:   Windows 10 Tools    CD/DVD tools    GOG.com
 Company of Heroes 2 Developer Diary - preview
(hx) 09:35 AM EST - Dec,07 2012
Join Greg Wilson, Brett Pascal, Jasen Torres and Rob Westwood of Relic Entertainment in the first gameplay Development Diary:

last 10 comments:
Stumpus(08:39 AM EST - Dec,10 2012 )
Looks good, although we've had a lot of spiel about line of sight and many other features in war sims. Personally i just prefer 'fog of war'. :wink:
If -in real life- you walked down a street with enemy in it, behind walls, buildings etc. there is subtle little nuances that you pick up on. One; we have directional 3d hearing as humans. You wouldn't hear birds and pick up on the slightest noise - a rifle being loaded for eg? A tinkle of metal against metal?
You also use animals as warning and visual aids. Crows,dogs all look in the direction off a threat.
Sims just can't convey that or convey it soo much you may as well forget it.

Regardless, i'm looking for some WW2 CoH2 rts action. It has been a long time.

All comments
 Add your comment (free registration required)