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DX11.1 not exclusive to Windows 8 - Sorf Of - tech|
| (hx) 01:09 PM EST - Nov,15 2012 | According to a post on the Games for
Windows and the DirectX SDK blog, Microsoft brings - via the Platform
Update for Windows 7 Service Pack 1 and Windows Server 2008 R2 Service
Pack 1 (KB 2670838) that is included with the Internet Explorer 10
Release Preview for Windows 7 - some DX11.1 features. As the blog
suggests, the following features are coming to Windows 7 users:
-ID3D11Device1, ID2D1Factory1, IDWriteFactory1, IDXGIFactory2,
IWICImagingFactory2, ID3DUserDefinedAnnotation and related APIs are
available
-Improved Direct3D 11 device interoperability via
ID3DDeviceContextState, including the improved interop with
Direct2D/DirectWrite
-D3D11_FEATURE_DATA_D3D9_OPTIONS feature detection
-In addition to the new Windows 8 WIC features, this update also fixes
decoding of 96bpp floating-point TIFF images.
And the following features will be exclusive to Windows 8 for the time
being:
-Feature Level 11.1 hardware
-All D3D11_FEATURE_DATA_D3D11_OPTIONS
features for Feature Level 10.x/11.0 devices
-16bpp format support
(DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM,
DXGI_FORMAT_B4G4R4A4_UNORM)
-Tile-based Deferred Renderer
optimizations (D3D11_FEATURE_DATA_ARCHITECTURE_INFO)
-HLSL minimum precision shader
optimizations (D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT)
-DXGI 1.2 features for Stereo, Occlusion
status notifications, Desktop Duplication, and NT Handle shared
resources
-Windows Store app ICoreWindow features
of DXGI 1.2
-WARP support for Feature Levels 11.0
and 11.1
-Direct3D hardware support in Session 0
-The DirectComposition API
The situation seems a bit awkward, as it appears that some features
(like the minimum precision shader optimizations) would be great if
ported to Windows 7. The reason for not porting them - according to
various reports - is due to the absence of WDDM1.2 on Windows 7, and
from what I know so far, MS is not planning to release WDDM1.2 on its
older OS.
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last 10 comments: | Csimbi | (02:56 PM EST - Nov,15 2012 ) | So, in short: no games for Windows 8.
As a software developer, I would not want to code
if (Win8) then
...
else if (Win7) then
...
into rendering; it would be a waste...
So, devs will just use that's available on every platform: DX9!
Thanks MS!
Since almost every game runs on DX9, (for obvious reasons), I don't understand the need for more advanced graphics cards, neither...
On the other hand, the Nvidia drivers on Linux are getting better ;-) | |
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