Gameguru Mania Updated:05:54 AM EDT Aug,29


POPULAR CHAT TOPIC
The Creatures (Kootra) got S
Ubisoft Is Aiming At 60FPS F
Metro Redux Launch Trailer
Dark Souls II: Crown of the
F1 2014 - Spa Hot Lap Video
Don't Buy SimCity 4 from Ori
Sony: No Personal Informatio
Star Citizen's Latest Ship h
TechNews - AMD A10-7800 APU
AoW III: Golden Realms Expan
Ancient Space Announced
The Witcher 3 Probably Won't
Path of Exile: Forsaken Mast
Epic Games Shows Incredible
TOXIKK Will Let You Host Ma
Raven's Cry - InGame-Trailer
Unreal Tournament Pre-Alpha
Call of Duty: Ghosts Season
Gun vs. iPhone Case + Slow M
Sacred 3 Should Be Named Dif
Dead Island 2 - First Gamepl
Oculus Rift + Xbox Kinect =


Please e-mail us if you have news.

(c) 1997-2014 Box Network Ltd.
Privacy Policy statement


SEARCH GAME:   Windows 8.1 Tools    CD/DVD tools    SteamOS Beta
 Torchlight II Patch v1.13.5.12 - patch
(hx) 04:17 PM EDT - Oct,12 2012
A new patch for Torchlight 2 is now available via Steam:
MISC
- Fixed Engineer armor set that was showing up as white geometry

PERFORMANCE
- Additional UI performance improvements
- Additional rendering performance improvements
- Precacheing of skills, missiles, and particles to reduce the appearance of stutters the first time those assets are viewed on some machines

STABILITY
- Fixed a crash that could occur with a dying pet that proc'ed on save restoration

SKILLS
- Fixed some issues with Stormclaw bolt chaining
- Blazing Pillar will no longer give enemies the ability to burn you!
- Shockbolts and Shocking Orb can now build charge
- Fixed several non-working augment affixes
- On-Death Procs properly cool down if required (Fixes several issues where a proc ceases functioning after a period of time)
- Blade Pact and Stone Pact last for listed time

ITEMS
- Lore item set now has a tangle ability, instead of a nonfunctional acidrain proc
- Several affixes that work based on unit proximity can work in parallel, when they could not before

GAMEPLAY
- Fixed several issues where procs could be precluded from activation
- Set bonuses based on nearby monster count work properly
- Some more multiplayer XP distribution fixes related to player/killer delta
- Can't turn alignment on something that attaches to its master
- When a left-click skill is bound, skills won't track a second mouse click if you click and click-away again (keeps you from pointing the wrong direction sometimes)
- Player block cap set to 75 instead of 50
- Elemental armor reduction can't reduce armor below zero
- Champions all have 100% charm resistance
- Siege Turrets have 100% charm resistance

LEVEL SCRIPTING
- Can't prematurely activate Vyrax tower warp with teleportation
- Various minor level fixes
- Various visual updates to the Three Sisters' Lair
- Some snow effects were not properly tagged as 'weather' so would not disable when weather was turned off
- Tutaran trap fixes
- Alchemist can no longer be 'started' on his third stage by rerolling, going to the next level waypoint, and back up.

last 10 comments:
 Add your comment (free registration required)