Gameguru Mania Updated:08:13 PM EDT Jun,23
CHAT TOPICS
Wolfenstein Dev Sees Series
Sega Releases Classic Games
Diablo III: Rise of the Necr
XCOM 2 Expansion - Inside Lo
NVIDIA GeForce Prices Skyroc
HITMAN Episode 1 for Free
GTA V review score is now Ov
Intel's first Core X-series
How Much Will Next-Gen Conso
PS4 Is Like A 5 Year Old PC
Monster Hunter World Can Be
Beyond Good and Evil 2 Offic
Skull and Bones - MP Pirate
Age of Empires: Definitive E
XCOM 2: War of the Chosen Ex
Dishonored: Death of the Out
Wolfenstein II: The New Colo
Xbox One X is official: Proj
Road Redemption will support
Project Scorpio has 9GB RAM

our friends:

Binary Option Robot & Bot

loadview-testing.com
OurCouponSpot.com
PromoCodeWatch.com
best rated online slots
Best Deals Online

best power tools

y-stole.dk
Web Design Services

play for free at ceskecasino
Winga Roulette

Big Fish Games coupon
best e cigarette

Muzhiwan
TutuApp



Please e-mail us if you have news.

(c) 1997-2017 Gameguru Mania
Privacy Policy statement
 NFS:Most Wanted-DX11 Offers 300% Better Performance - briefly
(hx) 06:52 AM EDT - Sep,28 2012
In an interesting interview with games.on.net, Criterion's Leanne Loombe revealed that the PC version of Need For Speed: Most Wanted will sport some exclusive graphical features and that DX11 will be offering 300% better performance than DX9.
games.on.net: There's a growing gap in performance between the PC and consoles as consoles get older. Does that create more work for you guys, because you need to spend more time on the PC version?
Leanne Loombe:
Yeah, we have a dedicated pipeline for the PC version. The way that we have it set up means we can dedicate more time to PC. The PC version of Most Wanted is obviously 1080p, 60Hz, and we're using DirectX 11 as well. That's there for the PC gamers.

games.on.net: Do you know which features of DX11 you'll be using?
Leanne Loombe: We're primarily leveraging the increased efficiency of DX11 to give improved performance. The move to DX11 from DX9 has given us around a 300% improvement in rendering performance. This has enabled us to provide an improved image based lighting model over the console version, as well as allowing us to run with higher detail shadows and reflections. The increased power of DirectX 11 hardware has also allowed us to implement features such as real-time ambient occlusion, and light scattering algorithms which are absent in the console version.

games.on.net: What other changes have you made to the visuals in the PC version?
Leanne Loombe: PC supports a number of advanced graphical features including SSAO, light scattering, high dynamic range motion blur, high resolution textures, advanced specular lighting models, headlight shadow casting, enhanced VFX quality, and enhanced shadow quality levels. We also scale geometry detail and level of detail switching according to screen resolution.

last 10 comments:
 Add your comment (free registration required)