Gameguru Mania Updated:03:41 PM EDT Oct,04

Descent: Underground Pre-Alp
Just Cause 3 Unveils Its Hug
Darth Vader DirectX 12 Tech
Star Citizen Runs Out of Cas
PC games on your NVIDIA devi
Syndrome Announcement Traile
Hitman launches March 11
Might & Magic Heroes VII Is
WildStar - Free To Play Vers
SOMA Live Action Mini-Series
Alien: Isolation - Linux Sys
The Witcher 3: Wild Hunt - U
Weekend game, movie, hardwar
Rainbow Six: Siege 4k shots
Bullet Train Unreal Engine 4
Fable Legends DirectX 12 Ben
Paladins - Team-based Shoote
Cities: Skylines - After Dar
Rainbow Six Siege - Closed B
Microsoft Disables Safedisc
NVIDIA Releases GeForce 355.
Dragon Age: Inquisition GOTY

Please e-mail us if you have news.

(c) 1997-2015 Gameguru Mania
Privacy Policy statement
SEARCH GAME:   Windows 10 Tools    CD/DVD tools
 NFS:Most Wanted-DX11 Offers 300% Better Performance - briefly
(hx) 06:52 AM EDT - Sep,28 2012
In an interesting interview with, Criterion's Leanne Loombe revealed that the PC version of Need For Speed: Most Wanted will sport some exclusive graphical features and that DX11 will be offering 300% better performance than DX9. There's a growing gap in performance between the PC and consoles as consoles get older. Does that create more work for you guys, because you need to spend more time on the PC version?
Leanne Loombe:
Yeah, we have a dedicated pipeline for the PC version. The way that we have it set up means we can dedicate more time to PC. The PC version of Most Wanted is obviously 1080p, 60Hz, and we're using DirectX 11 as well. That's there for the PC gamers. Do you know which features of DX11 you'll be using?
Leanne Loombe: We're primarily leveraging the increased efficiency of DX11 to give improved performance. The move to DX11 from DX9 has given us around a 300% improvement in rendering performance. This has enabled us to provide an improved image based lighting model over the console version, as well as allowing us to run with higher detail shadows and reflections. The increased power of DirectX 11 hardware has also allowed us to implement features such as real-time ambient occlusion, and light scattering algorithms which are absent in the console version. What other changes have you made to the visuals in the PC version?
Leanne Loombe: PC supports a number of advanced graphical features including SSAO, light scattering, high dynamic range motion blur, high resolution textures, advanced specular lighting models, headlight shadow casting, enhanced VFX quality, and enhanced shadow quality levels. We also scale geometry detail and level of detail switching according to screen resolution.

last 10 comments:
 Add your comment (free registration required)