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 Cost concerns almost scuttled Wii U's tablet controller - console
(hx) 06:02 AM EDT - Jun,16 2012
At one point during development of Nintendo's new console, the cost of producing the tablet almost nixed the idea.
Amidst all the talk of the Wii U and its unique, touchscreen-equipped GamePad at this year's E3, one of the major specifications missing from the discussion was the massive controller's price. The mystery surrounding that pricing remains a major concern for those considering a purchase of the system, and according to Nintendo President Satoru Iwata, it was also a major concern for the company while the system was still in the design phase.

"Sometime during that final discussion [of the system's design], we almost gave up on the idea of the additional screen," Iwata said in an interview with London's Telegraph newspaper. "This was due to our concern over the expected high cost; it may not have been feasible to create this and sell it at a reasonable price point for the consumers."

The Telegraph interview goes on to suggest that Nintendo eventually figured the cost situation out, suggesting that it will be able to offer the controller for that "reasonable price point" at launch (for Nintendo's definition of reasonable, at least). That price could be more important than ever, as Nintendo announced at E3 that the Wii U would be able to support games that use two GamePads at once, though no such games will be available at launch.

Cost concerns may have ended up limiting the capabilities of the final tablet controller, though. In an interview with Kotaku, Nintendo of America President Reggie Fils-Aime responded to a question about the GamePad's lack of multitouch support by admitting that "certainly there's a cost to [adding multitouch]." But Fils-Aime also insisted that it would have been inconvenient to put the controller down in your lap to support multiple touch points from two hands (though he didn't address the possibility of touching the screen with multiple fingers on a single hand).

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