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 Gameguru Mania News - Dec,31 2003 -  
Hostile Intent v1.0 Half-Life Mod available - mod&map
(hx) 03:37 AM EST - Dec,31 2003 - Post a comment / read (6)
As promised, the first public version v1.0 of Hostile Intent mod for Half-Life is available and can be found on the official Hostile Intent website (101MB) Here is a bit info about the mod:
Hostile Intent is all about realism, covering realistic weapon damage, realistic missions and mission stories. Hostile Intent gives the player the feeling he's actually there. Be it a nuclear submarine, an embassy raid or a military base in the middle east, each and every one of them is modeled with a level of detail that a lot of other games/mods/tc's don't have. Amazing gameplay: The best of the best on both teams. In Hostile Intent you can either join the ranks of the world's best counter-terrorism units or be part of a member of one of the many terrorist organizations existing in the world. In the end it doesn't even matter, because in Hostile Intent you'll be fighting for your life.

Map specific player skins: Each and everyone is done with such an amount of detail and life-life animations that it makes a lot of the current retail games out look ugly. For every mission theme there is a skin set from which the Level Designer can choose from.

Team specific weapons arsenal: Both NATO and the Tango's have their own set of weapons to fight with. For NATO there is the MP5A4, M16A2, PSG-1 etc. The Tango's can choose from the cheap and widely available on the black market AK-47, AKSU-74, M76 etc. All the guns are balanced in such a way that there isn't one gun which is the ultimate best. Each gun has their own pro's and con's.

Extra equipment: Need a little bit more of a BANG in your attack? Grab a Fragmental Grenade. Or are you looking for a stealthy approach during the night? Better put on those Night-vision goggles. Looking for a tactical entry in that building? Grab a flash-bang and take the enemy out while they're blinded.

An original take on the Half-Life VGUI: Fast and functional. No fooling around.

A realistic aiming system: The only realistic way of simulating how to aim and fire a gun. In most games you use crosshairs to aim. In Hostile Intent however, we chose to use a different way of aiming. An idea a lot of retail games are already incorporating. Hostile Intent also uses the aim through the gun's sights as it's aiming tool. Don't worry, if you think the gun is obstructing your vision then you can just lower the weapon to waist level. This does however, seriously affects accuracy.
last 10 comments:
eVoposted - Dec, 31 2003 - 05:25
Pretty good game for first public release. ignore the 4-year development thing as it has started from scratch a few times. Expect glitches and bugs, but extremely realistic gameplay! Not for the arcadish 8 -year old spray-n-prayer.

Bill Gatesposted - Dec, 31 2003 - 10:46
not bad... too bad it's on an outdated engine which is about to be made obsolete in a few months time. :rolleyes:

JKposted - Dec, 31 2003 - 11:55
Quit Complaining, it is just a quiet and enjoy it. If you think you can do better, you design a state of the art graphics engine and make a game that will outdo HL2 and Doom III (when they are released.)

kljhkljhposted - Dec, 31 2003 - 21:28
looks pretty gay plays gay also

blaposted - Dec, 31 2003 - 23:36
>If you think you can do better, you design a state of the art graphics engine and make a game that will outdo HL2 and Doom III It doesn't take a state of the art graphics engine for a game to be fun - see Day of Defeat and Counter-Strike (plus many other mods and games) for prime examples.

baaaaaposted - Jan, 01 2004 - 06:35

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